Nick Emerson’s Sound Design Portfolio
About
Nick Emerson has been working in games, music, film, and audio production for over a decade. Starting his professional career in games at Electronic Arts in the QA department, he learned much of the development process. While working at Sony Interactive Entertainment, Nick gained experience managing a content pipeline for delivering digital assets at an enterprise scale. Meanwhile, he spent his personal time creating production music for the highly regarded Alibi sound library, providing cinematic SFX for Mob Scene (who cuts trailers for Warner Bros studio feature films), as well as completing the internationally-respected UCLA Extension Film Scoring Certificate Program (with honors). Since 2019 Nick has been laser focused on sound design and music for games where he’s worked on the mobile game “Archer: Danger Phone”, the VR experience “Terminator Salvation - VR Ride”, Design game “PLAYHOUSE” and garnered his first major game credit with the multi-platform release of “XIII” Remake. For the past 9 months Nick has had the incredible experience to do sound design for an unannounced AAA game forthcoming from one of the most iconic publishers in the industry. During this time Nick has learned how to expertly implement directly in Unreal engine, which was the experience he needed to compliment the experience he already had with FMOD, Wwise, and Unity.
Nick has composed and sound designed for feature films, video games, and other media types. He has experience with all aspects of audio including recording, mixing, ADR, sound design, implementation and mastering. Nick has spent countless hours honing his craft with the sole purpose of helping you to find the sonic signature of your next big project.
Sound Design demos with video
Field & Foley Recording
Nick loves to record new source material. He has amassed a vast library of Foley and field recordings and is always keeping an ear out for something unique to capture while traveling.
He uses a wide variety of high quality microphones from shotgun and omni-directional electret in the field, to large diaphragm and dynamic cardioid in the studio. Nick understands the importance of having a vast library of personal recordings and is looking to leverage that experience in forthcoming opportunities.
Nick also supplements his sound library with some of the largest, most respected names in the industry including BOOM Library, Pro Sound Effects, Krotos, A Sound Effect, and Soundly.
Implementation
Nick has extensive experience in FMOD, Unity, and Unreal Engine implementing and fine-tuning audio assets for for large scale, multi-platform releases.
Nick stays in tune with cutting edge trends and has experience with the most modern techniques of production and implementation including HOA and Dolby Atmos.
cinematic SFX for Trailers & games
Nick’s cinematic SFX have been featured in some significant campaigns in recent years.
Tools of the trade
Nick works with most industry standard applications and plugins, such as iZotope, Fabfilter, Waves and much more.